The strategy mode can be played against the computer or against multiple opponents, with too many options to catalogue here.
Although some RTS enthusiasts will be put off by the inability to build structures, the focus here is on building a population, feeding it, amassing wealth, harnessing military strength, kicking the snot out of opposing armies, and taking over their resources, which are generally quite different from your own. There's even more to be said for the strategy mode, which took me roughly ten minutes to fall in love with. and still have trouble defeating the enemy.ĭude, I distinctly remember parking my horse right near that sculptural head. There's something to be said for a point-and-click adventure in which you're controlling 40 soldiers, are offered assistance by another army of 40 or 50 men, and are then given the option to "call in the elite forces". The adventure mode, which improves vastly over time, will provide a good 50 to 60 hours of game time to the average player, and is rewarding in its own right. These offenses aside, Celtic Kings should still be applauded for its highly successful balance of RTS and RPG elements.
I'm certain that a few simple lines of code could have minimized this grievance, which again, is not an uncommon one, but remains a letdown. Every single time you click to move Larax around, he will announce (often to no one in particular), "Follow me!", "True warriors are hard to find!", "I lead armies!", or "I need more men!" I wondered at times if the trauma of losing his true love might have prompted a complete mental collapse. A final complaint, and then it's back to ranting about the many strengths of this game: Although humorous at times, the redundant voice samples, which tend to cycle through three or four main phrases, can be truly grating after a while.